#ifndef OPENGL_SPHERE_H
#define OPENGL_SPHERE_H

#include "trianglemesh.h"
#include "glad\glad.h"
namespace ShaderLab {
    class Sphere : public TriangleMesh {
    public:
        Sphere(float rad, GLuint sl, GLuint st);
    };

}
#endif // !COMMOM_SPHERE